Integrating Gamification into the Rehabilitation of Children with Cerebral Palsy
Şu kitabın bölümü: Bulut, Ö. Ü. & Şimşek Küçükkelepçe, D. (eds.) 2025. Sağlık Bilimlerinde Yükselen Trend: Oyunlaştırma.

Basak Cagla Arslan
Lokman Hekim Üniversitesi
Aynur Ayse Karaduman
Lokman Hekim Üniversitesi

Özet

Cerebral Palsy (CP) is a neurological condition that impairs motor function, resulting in difficulties with mobility and daily tasks. Conventional rehabilitation methods, including physiotherapy and occupational therapy, are essential in managing CP; yet they frequently encounter challenges concerning patient engagement, motivation, and sustained adherence. Gamification, the incorporation of game design aspects into rehabilitation, has arisen as an innovative approach to improve engagement and therapeutic results. This research examines the impact of gamification in CP rehabilitation, emphasizing its advantages in enhancing motivation, engagement, motor abilities, and cognitive processes. Furthermore, it analyzes technical platforms that facilitate gamified treatments, such as virtual reality (VR), augmented reality (AR), and mobile applications. Notwithstanding its benefits, gamified treatment encounters obstacles like accessibility, cultural attitudes, and the necessity for tailored approaches. Future trajectories in the domain indicate a focus on AI-driven adaptive learning, tele-rehabilitation, and broader applications extending beyond motor rehabilitation. Utilizing gamification, rehabilitation programs for children with CP can enhance interactivity, engagement, and efficacy, thereby enhancing their quality of life and functional autonomy.

Kaynakça Gösterimi

Arslan, B. C. & Karaduman, A. A. (2025). Integrating Gamification into the Rehabilitation of Children with Cerebral Palsy. In: Bulut, Ö. Ü. & Şimşek Küçükkelepçe, D. (eds.), Sağlık Bilimlerinde Yükselen Trend: Oyunlaştırma. Özgür Yayınları. DOI: https://doi.org/10.58830/ozgur.pub693.c2936

Lisans

Yayın Tarihi

24 March 2025

DOI