Staring into Abyss: Independent Approaches to Immersion in Video Games: Archimedes
Şu kitabın bölümü: Kaptan, M. (ed.) 2023. Güzel Sanatlar Üzerine Güncel Konular ve Araştırmalar.

Volkan Erol
İstanbul Galata Üniversitesi

Özet

Immersion has always been one of the most important reasons why gamers keep on playing video games. Developers constantly try to surround gamers via graphics, sound, narration, and most importantly, interactivity but, to reach a wider audience, developers, at the cost of sacrificing creativity, are not willing to leave their comfort zone. Independent developers, however, can come up with various ideas and executions to create immersion.

In this paper, my case study will be Archimedes which is an independent game created by Josh Huges. In the context of Archimedes, I will try to examine how the game creates immersion while gradually spreading through the virtual world into our real lives. I will focus on gameplay mechanics, and visual and sound structure to analyze how they are used to create immersion.

Kaynakça Gösterimi

Erol, V. (2023). Staring into Abyss: Independent Approaches to Immersion in Video Games: Archimedes. In: Kaptan, M. (ed.), Güzel Sanatlar Üzerine Güncel Konular ve Araştırmalar. Özgür Yayınları. DOI: https://doi.org/10.58830/ozgur.pub291.c1164

Lisans

Creative Commons License

Bu çalışma Creative Commons Attribution 4.0 International License ile lisanslanmıştır.

Yayın Tarihi

21 October 2023

DOI

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