
Gamification in English Language Education: A Digital Revolution for Student Engagement and Promoting Long-Term Learning
Chapter from the book:
Uslu,
S.
(ed.)
2025.
Academic Research and Evaluations in Educational Sciences.
Synopsis
This chapter endeavours to delineate the transformative impact of gamification on English language teaching by critically examining its theoretical and practical dimensions. Gamification, characterized by the integration of game-based elements into educational contexts, seeks to elevate learners’ motivation and enhance their linguistic competencies through the incorporation of engaging and enjoyable activities. Employing a literature review methodology coupled with thematic analysis, this chapter interrogates the pivotal role of gamification in language acquisition and its multifaceted contributions to pedagogical practices in the field of language education. The findings underscore the capacity of gamification tools to render the language learning process more dynamic and captivating, with notable advancements observed in learners’ vocabulary acquisition and grammatical proficiency. Furthermore, the analysis highlights the profound efficacy of gamification in fostering student motivation. Nonetheless, it is emphasized that the heterogeneity of learners' motivational thresholds necessitates the personalization of gamified applications to optimize their impact. This chapter offers an in-depth exploration of the pedagogical potential of gamification within language education, providing critical insights and actionable recommendations on the strategic utilization of digital tools to enhance teaching and learning outcomes.